The Art Center Design Conference, Part II
Mar 31st, 2004
The start of the day brought the MaxiMog. This is quite the cool research vehicle that can traverse any terrain on the planet, and maybe even Mars. Read more about the vehicle if you are into total and complete research and scientific geekdom.

James Dyson
One of the more dynamic speakers at the Art Center Design Conference was James Dyson. You’ve probably seen him in those commercials hawking his vacuum cleaners.

Dyson is a great speaker, and was easily one of my favorites during the conference. He has a nice manner about him, and makes compelling arguments for the process he goes through in his work.

Dyson tends focus on products that feel broken, and then goes on a search to discover the heart of the problem with that product. In the case of vacuum cleaners, he wanted to understand exactly why it was that vacuum cleaners seemed to lose suction, and thus fail to collect all the dirt found around the house. He discovered the problem was integral to the actual design of vacuum cleaners themselves.
Basically, a vacuum cleaner bag contains many thousands of tiny pores, so that air can pass through them. Yet, since a vacuum cleaner’s purpose is collect dust and dirt, those pores would get clogged far too quickly. His solution was to find a way to remove the bag from the vacuum cleaner, and created a design that involved the movement of air in the same form as a cyclone. He basically created a small wind tunnel inside the machine that grabs dirt but never clogs the pipes that move the air.
Dyson said that he made some 5,127 prototypes! Yes. Thousands and thousands of prototypes. Further, many of the major vacuum manufactures thought nothing of the product, ignoring it, much to the detriment of their current business as Dyson’s machines are crushing the competition.
This reminded me of one of the biggest problems in the current design process found at so many high-tech companies here in Silicon Valley. There’s simply not enough time put into creating prototypes, and iterating on design by working through the issues one finds in the prototyping process. I know my own work is always a thousands times better when given the opportunity to prototype extensively. With the internet culture that has designers working on three month schedules with maybe at best two weeks of design time built in, can anyone be surprised by the quality of work that comes out of internet companies?
One last important note was that Dyson spoke about taking approximately one third of the revenue generated by their sales and funneling that money back into research. That may seem like common sense, but so many companies rarely put that kind of money back into nothing but research.
Dyson also showed some photos of testing process and use of robotics for stress testing. An impressive set-up to say the least.

I’m sold. I really want one of these things. I might even start cleaning the house!
Richard Saul Wurman
Sorry to say, I was bit disappointed by Richard Saul Wurman’s presentation. I didn’t really find his talk that inspiring or insightful, compared to the others that spoke. I find Wurman a bit too self-important and off-putting, I’m not sure why.

Of the many things Wurman discussed, only one thing seemed relevant to me. It was a bit on education, and how people in the United Stated are trained at early ages in school to memorize data instead of learning how to ask questions. He mentioned that one should always be curious about everything. It’s important to recognize when one does not know something and go on the journey of discovery to learn everything possible about that topic from the questions that arise within you. This is the way to true education, not memorization of piles of data.
One small tidbit — During the book signing period, Wurman was asked by a designer type who seemed genuinely interested in knowing what book out in the market might best for budding Information Architects. Wurman reacted to him a bit aggressive, and slightly condescending, not understanding how one could answer such a question. (The underlying subtext I assumed was that all books are good and the designer should seek out as many of them as possible.) After a little of back and forth between the two, Wurman finally said, “Just go read Information Anxiety 2.” The designer seemed a bit miffed at Wurman’s reaction to his honest question, and simply walked away.
Andrew Stanton
One of the more entertaining speakers was Andrew Stanton, the writer behind Toy Story, A Bug’s Life and Monsters Inc., as well as writer and director behind Finding Nemo.

Stanton, whose work proves that great screenplays are the true foundation for great movies, spoke about the importance of writing about what you know, and even more importantly, knowing about what you write. He talked about how the writers, animators and everyone at Pixar immerse themselves in as much as they can that relates to their stories, and they do a tremendous amount of research before embarking on any project.
The best way I can map this little bit of advice to design work is that designers should focus on truly understanding their users, their subject material. One can write personas, perform customer research, and even come to a great understanding of what it is that users need to do from an outside point of view, but at the same time, the best designers will dig in and get their hands dirty to truly grasp the details and nuances of what is really going on for users to find the best solutions to user problems from the point of view of the user.
One of the most hilarious bits of Stanton’s talk was when he showed how Pixar goes through the process of matching actors to characters in the story. Rather than try and find talent from the get go, Pixar basically first creates their characters that match the tone of the script. They then put together rough models that can be animated. Once that is in place, they grab dialog from scenes in exisiting movies of actors they think might be match for the character, and then they animate their models to dialogue from movies with that actor.
The demonstration Stanton showed was Al Pacino as Hopper from A Bug’s Life. The piece of dialogue they used was from Scarface. It was quite hilarious to see Hopper cursing and charging around in the over the top style of Pacino. Stanton also showed a snippet of Hopper smoking a cigarette, using the voice of Alec Baldwin from what I think was Moon over Miami.
Stanton left us with this quote:
Fun and wonder are the important elements, in addition to quality in production and performance, which are most responsible for the success of Disney productions. Fun in the sense of cheerful reaction — the appeal to love and laughter. Wonder in that we appeal to the constant wonder in men’s minds, which is stimulated by imagination.
Walt Disney
Eiko Ishioka
Nearing the end of Day 1 of the conference, Eiko Ishioka spoke in an interview format with Chee Perlman.

The first thing they showed was an eleven minute clip of Eiko’s work, which was an impressive collection of production design, set design and costume design. If you have seen the movies Mishima, Bram Stoker’s Dracula, The Cell, watched M. Butterfly on Broadway, or enjoyed Cirque du Soleil’s Varekai, then you have sampled some Eiko’s amazing work. A quiet and unimposing woman, her visual sensibilities are truly her best form of expression of her inner voice.
To be continued…
Next up in part three, Dean Kamen, Brenda Laurel, Lee Clow and Frank Gehry. Plus, my dinner with Tom Dolan of Polychrome and Greg Storey of Airbag.

Standards rant
Repeat after me
Standards do not block, impede or otherwise hinder innovation. Businessmen, engineers or product managers who only care
about how they want to implement technology or only care about their own bottom line are the ones doing the real damage
in the larger economic picture.
Design by Fire strives to be as standards compliant as humanly possible in spite of the fact that those in charge of developing
the technology, the browsers and the operating systems can't seem to to code to the W3C specification with 100% compliance.
However, even though I'm a firm believer in standards, I'm beyond sick and tired of trying to figure out what works and what does not
work according to the W3C specification. So while I make every attempt to do the right thing, occasionally I'll just do what
I have to get the thing working. In other words, if you run any Design by Fire URI through a code validator and find invalid
markup or css, please don't bother sending me an email.
With that little rant out of the way, here are some good articles about the benefits of web standards.
And of course, there's Zeldman's Designing with
Web Standards, which is easily one of the best reads from both a practical and technical point of view on the subject.
All of these sources discuss simplification of code, rapid development, smaller file sizes, faster download times,
better accessibility for a larger set of users, easier code maintenance and platform scalability - all benefits of standards at a
technological level. There's also some ROI discussion on using standards.
Andrei Michael Herasimchuk
Designer
Updated June 2006
The quick and dirty summary is that I am largely considered
one of the first official interface designers hired by Adobe Systems. That is, the first one hired to do nothing but interface
design across the professional product line. I worked personally on the interfaces for Adobe Photoshop, Adobe Illustrator,
and Adobe InDesign.

One of these days, I'll convince Adobe's legal eagles to let me write a book about all that I have been through while working on
those products. I just doubt they'll agree to it in my lifetime. Until, then you'll have to be satisfied with the
History of Photoshop, an article written by a long-time friend of mine, Jeff Schewe.
Work
Principal
Involution Studios
July 2004 - Present
Project Lead, Adobe Lightroom
Adobe Systems
December 2002 - June 2004
Director, User Interface
ePeople
April 2001 - December 2002
Director, User Interface
Impresse
January 2000 - April 2001
Director, User Interface
Mambo.com
August 1999 - January 2000
Senior User Interface Designer
Adobe Systems
August 1995 - July 1999
Co-Founding Member, Director
Specular Int'l
June 1990 - August 1995
Play
Having the opportunity to work on Adobe Photoshop and Adobe Lightroom has given me a chance to explore
photography in way I would not have had access to otherwise. You can find samples of all my personal work on this web site,
and unless otherwise noted, everything here is photographed by me.
For a short period of time, I was exploring a screenwriting career. I had a script optioned by Hyde Park Entertainment (a division of
MGM), a studio that has since gone under. I even had an agent in Beverly Hills for a short period of time.
I enjoy playing poker on the side and find the game infinitely fascinating. I have made the final table in a few
bigger tournaments. One at The Hall of Fame Poker Classic
and the other at the Bay 101 Open, but no World Series of Poker bracelet
for me yet. I have had the opportunity to play against some world-class poker professionals and have gotten crushed by them.
In my off time I play bass guitar and far too much World of Warcraft.
Publications and Awards
Industry Awards
1995-2000
Adobe Photoshop, Illustrator and InDesign have won far too many awards than is possible to list here.
The History of Photoshop
February 2000
An article written by Jeff Schewe for Photo Electronic
Imaging Magazine. This covers the history and development of Photoshop. A copy of this article can be found
here in PDF format. You can also find another copy on Jeff's web site,
Schewe Photography.
Design Graphics, Cover Story
June 1999, Issue 46
This article covered the work I did on the
redesign of the professional product line while at Adobe.
Collage with Photoshop
1994
This book
features 14 digital artists using Photoshop and Specular Collage. I'm only mentioned in the prologue, but the book was
created to promote Collage and what digital artists were doing with it at the time. I'm still fairly proud about the book
and the work produced inside of it.
Education
Amherst College
1989 to 1990
Left Amherst College to start Specular Int'l
The Hill School
1984 to 1988
College preperatory school.
Contact
andrei@designbyfire.com
To avoid getting tagged by my spam filter, be sure to create a meaningful subject line.
Colophon and other details
Design by Fire v4.0
A quick overview of the design and implementation
of DxF for those who care about such details.
Browser Support
If you are viewing Design by Fire in either Firefox or Safari, congratulations! You are experiencing Design by Fire
in the manner it was intended. If you are using Internet Explorer 6.0 or less, you have my sympathies as you are getting a
version slightly less dynamic. The reason for that is due to Microsoft's lack of support for the CSS property "position: fixed;"
plus a few other things.

Bottom line, Internet Explorer promises to fix these things in version 7, so in the meantime you can either download the
beta for IE7 or switch to Firefox.
Typography
If you have purchased the Adobe Creative Suite, you should
have Helvetica Neue installed in your font library. If so, then
you are reading Design by Fire as it was intended to be read. For everyone else, you are either seeing Lucida Grande or
Arial.
Clearly, Helvetica Neue is far superior.
As for the logotype of Design by Fire, it's set using the classic
Bodoni typeface, complete with ligature for that extra flourish.
Content Management System
This version of Design by Fire is managed using WordPress. So long MovableType.
Copyright Information
Design by Fire is ©copyright by Andrei Michael Herasimchuk. All rights reserved.
You may not use any material, articles, logos, essays, technical illustrations, photos or any content from this site without
expressed written permission.
Design articles
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Oct 31st, 2008
Keeping up with the Joneses
Aug 16th, 2007
Introducing Spivot
Mar 5th, 2007
The unfortunate death of Helvetica
Oct 23rd, 2006
An Open letter to John Warnock
Aug 28th, 2006
Convenient Lessons from An Inconvenient Truth
Aug 2nd, 2006
The kids aren’t alright
Jul 17th, 2006
The Culture of Fugly
Jun 25th, 2006
Please make me think! Are high-tech usability priorities backwards?
Oct 10th, 2004
Rebranding the World Wide Web Consortium
Sep 30th, 2004
You say toe - may - toe, I say [expletive] that
Aug 17th, 2004
Gurus v. Bloggers, Round 2
Jun 20th, 2004
Design Eye for the Usability Guy
May 18th, 2004
Et tu, Brute?
May 6th, 2004
I would RTFM if there was an FM to FR
Apr 30th, 2004
The Art Center Design Conference, Part III
Apr 27th, 2004
Gurus v. Bloggers, Round 1
Apr 9th, 2004
The Art Center Design Conference, Part II
Mar 31st, 2004
The Art Center Design Conference, Part I
Mar 29th, 2004
Redesigning Google’s search results page
Jan 25th, 2004
Photography articles
Santorini in black and white
Jun 17th, 2004
Santorini in red
Jun 9th, 2004
Santorini in blue
Jun 8th, 2004
The Art Center Design Conference, Part III
Apr 27th, 2004
The Art Center Design Conference, Part II
Mar 31st, 2004
The Art Center Design Conference, Part I
Mar 29th, 2004
Party like it’s 1999
Jan 10th, 2004
An Oakland Rave
Jan 10th, 2004
Random favorites from the shoebox
Jan 10th, 2004
Portraits of Donna and Alexa
Jan 10th, 2004